Teamfight You ideally want to initiate inca teamfight with you tornado hitting at least 3 enemy champions so you can follow up with your ult and clean up, however it's better for a tank like Malphite / Alistar to initiate because their ult can easiliy hit 4 to 5 enemies at once wich will ( followed up with your ultimate ofcourse) result in almost an instant ace for your team. This is the partnof the game were your team gets a big boost from you due to the fact that you can easily take ANY objective. Yasuo with a triforce squeezed in is squishier, but incredibly more powerful (stupidly powerful you'll be amazed with Yasuo with his usual kit plus the Sheen power (E AP scaling), Phange rage and an extra 6% movement speed) unfortunately Yasuo becomes short one defense item and pushes his build incredibly late game, but you get full AD runes and his kit becomes of the most powerful late games AD carries.Late game If you have done well in the mid game you should have 10+ kills and a lot of farm, allowing you to punish off enemies that are completely out of position and maybe even solo'ing Baron Nashor. The other call is "super hyper carry" where you go AD runes and still makes your crit cap by "somehow" you squeeze a trinity force into your build path. (final above build: boots, Shiv, IE, LW, BotRK plus defense item) Slight side effect of build is your early game is slightly stronger with your early crits for victory. You need to make a call, "normal power curve Yasuo" where you have more or less the same power curve and items from "older Yasuo" where you use the crit rune page requiring increased number of crit runes due to IE nerf (from 5% to 10%).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |